The sole audience is the creator — this is an anonymous personal archive, not a portfolio or public-facing product. There is no external approval to seek. Design decisions should optimize for the creator’s own delight, curiosity, and joy of making. If something is fun to build or fun to look at, that’s enough justification.
Three words: authentic, playful, joyful
The site’s whole ethos — “you don’t have to be good at something to enjoy it” — should be felt in every design choice. Nothing should feel overly polished or try-hard. Imperfection is a feature. The tone is warm, a little silly, genuinely enthusiastic. It documents attempting, not achieving.
Voice: first-person, casual, no performance. The site is a journal, not a gallery.
#0D90E2, orange #ff9500, purple #635bff — these work. Orange especially fits the warm/joyful tone.The site is a learning lab for accessibility. Rather than a compliance checkbox, treat each feature as a chance to understand why a practice exists. Build with:
prefers-reduced-motion already implemented — keep honoring itGoal: by using this site as a practice ground, gradually develop fluency in accessible design — not perfection, but attempting.
Delight is a valid requirement. This site exists for joy. If an animation, color choice, or layout makes the creator smile, it belongs. There is no “too playful.”
Authenticity over perfection. Rough edges, personal quirks, and visible enthusiasm are features. Design should feel like it came from a person, not a template.
Motion should feel alive. Animations are not decoration — they’re personality. Prefer bounces and springs over linear fades. Use cubic-bezier easing that feels organic. Always respect prefers-reduced-motion.
Accessibility as craft. Treat each accessibility decision as a design skill being developed. Good contrast, clear focus states, and semantic structure make the site better — not just more compliant.
No audience pressure. Never design to impress. Design to express. The creator is the only judge of whether something works.